SOM Update: George Will Adds Denim To The List Of Consumer Items That Define Emotional Immaturity In Adults


Can't exactly say I fall in line with the budding conservative revolution against -- of all things -- denim, but I guess it's relevant with regard to SOM. To wit:

"Denim is the infantile uniform of a nation in which entertainment frequently features childlike adults ('Seinfeld,' 'Two and a Half Men') and cartoons for adults ('King of the Hill'). Seventy-five percent of American 'gamers' -- people who play video games -- are older than 18 and nevertheless are allowed to vote. In their undifferentiated dress, children and their childish parents become undifferentiated audiences for juvenilized movies (the six -- so far -- 'Batman' adventures and 'Indiana Jones and the Credit-Default Swaps,' coming soon to a cineplex near you). Denim is the clerical vestment for the priesthood of all believers in democracy's catechism of leveling -- thou shalt not dress better than society's most slovenly. To do so would be to commit the sin of lookism -- of believing that appearance matters. That heresy leads to denying the universal appropriateness of everything, and then to the elitist assertion that there is good and bad taste." 

George Will calls denim -- or, the over-reliance on denim -- "an obnoxious misuse of freedom." Read this op-ed for some background.

After "Denim on the bourgeoisie is, Akst says, the wardrobe equivalent of driving a Hummer to a Whole Foods store," I read the rest waiting for an argument about human rights or economics. But none emerge. The authors simply believe denim is beneath anyone who doesn't work in a steel mill. Let's not forget that very few American people work in steel mills anymore, but, regardless, I guess the point is made: Denim = Bad Taste And Immaturity.

Comment at will.

Also, I don't own a video game console, but gamers certainly deserve more credit than they get from people like George Will. I'll point you toward this London Review of Books piece -- by a person who, unlike George Will, has probably played a video game before -- which argues that video games are turning into a form of artistic expression:

"Gaming is a much more resistant, frustrating medium than its cultural competitors. Older media have largely abandoned the idea that difficulty is a virtue; if I had to name one high-cultural notion that had died in my adult lifetime, it would be the idea that difficulty is artistically desirable. It’s a bit of an irony that difficulty thrives in the newest medium of all – and it’s not by accident, either. One of the most common complaints regular gamers make in reviewing new offerings is that they are too easy. (It would be nice if a little bit of that leaked over into the book world.)"

My point: The argument that video games themselves are immature -- and that people who play video games are, by definition, childish -- is invalid. Immature programming exists in any kind of entertainment medium -- books included. Video games have developed beyond Pong and Super Mario Bros. and even Grand Theft Auto. Content should be evaluated on its usefulness and maturity -- not the mechanism by which that content is delivered.